![]() His Lazy Tutorials, a series of short 1 minute Blender tutorials, launched in 2019 and quickly went viral on YouTube, Instagram, and Twitter. Even by just a quick glance at his work, it’s clear that worldbuilding in Blender is one of the areas that he masters - something he says he has perfected all the way back to when he started working with the animation software back in 2004.įrom there to obtain the recognition from the Blender community wasn’t too much of a leap: in few years Ian directed a science fiction feature film called Project London, landed the director job on the official Blender open movie of 2012 - Tears of Steel - and put out some episodes of the cyberpunk dystopian sci-fi web series “Dynamo” and its side project “Dynamo Dream”. The bloom of Ian’s experimentation with visual effects and short films is tightly coupled with his discovery of the open-source 3D modeling and animation software Blender. We recently visited Ian in his beautiful house & studio - an old church compound on the Kitsap Peninsula in Washington State (US) that was transformed into a home and creative hub - and we had the chance to take a peek at his “Futureproof Workshop” space while talking about creative filmmaking, Blender, and Rokoko.Īs he seraphically phrased it in the interview, Ian lives on “filmmaking, visual effects, and kinda weird stuff”. It’s no mystery that Ian Hubert’s technical knowledge and remarkable skills, paired with his great sense of humor and eclectic creative vision, made him one of the most appreciated VFX & Blender artists. We had the pleasure of talking with him about VFX, his use of Blender, and how Rokoko motion capture has changed his workflow and his ideas on character animation. His popular Lazy Tutorials series collected millions of views and helped and inspired new as well as veteran Blender users. Otherwise it can be using Max/C4D on remote hardware, of course without cracking, pirating software but this is still somehow a greyzone.Filmmaker and VFX artist Ian Hubert is one of the world’s most skilled and admired Blender users. In future we’ll need to find and donate the developers who will do a shader wrangler between vRay/Corona for Max and C4D to vRay/Corona in Blender which applies shaders on models that have been exported to Blender.Īlso, I’m on research on a solution to convert Max/C4D stuff without having Max/C4D via server. I guess some people have a headache having already Max or Cinema 4D models libraries. Maybe Octane is good, but I know how much Octane for Blender users would hop into Corona without any doubt - due to image and control that Corona does have. The best CPU utilization and tricks are making its performance very close to GPU with CPU you still can extend your RAM and not to worry about out-of-core. Tone mapping is really stress-free, without pain and noob resistant. Even Cycles/LuxCore can’t give full DOF control. Also, it does have fastest production-ready caustics rendering. How it deals with textures, how it sees the reflections and refractions is simply beautiful. With this times are significantly lower than Cycles or Luxcore. It gives much better depth and crispy details than Cycles. Here is my portfolio where you can see some of my Corona renders: Ĭorona is not only archviz. And more people on our board can bring more money for Blender developers, which is great. ![]() ![]() ![]() The next good thing is that many of 3dsmax users are thinking about changing their software to Blender, but as far as there will be no good Blender - Corona integration they will stay with 3dsmax. They’ve got a problem with Blender license, but if they will see a lot of people who are interested in buying their product for rendering than I think there will be no problem with licensing:)Ĭurrently, there is Blender exporter for version 2.79 which works, but I think that we deserve full integration, and I think that there is no better render engine for Archviz than Corona renderer, which is used by the best archviz artists. I know from one of the developers that they are still probing Blender market. Hi guys, Me and a few other users who are working in Archviz would like to check if there is any possibility that you want to have a nice working integration between Blender and Corona.
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